Seeing how the Power Suit was damaged during the attack, this is the first time you get to play as Samus in her Zero Suit outfit. Instead, while Samus is flying away from Zebes, she’s shot down by the Space Pirate Mother Ship and forced back onto the planet’s surface. The venture through Tourian used to be harrowing, but now you’re so powerful, with weapons that aren’t just optional but stuff you need to find, that the Metroids are more like casual annoyances than something to be really feared.Īlso, the game no longer ends once you destroy Mother Brain and escape. You also used to be able to fight the mini-bosses in either order now, it’s required to fight Kraid first. Certain items that were optional in the original game are mandatory, like the Varia suit (needed to sustain the heat of Norfair) or the Screw Attack (needed to destroy certain blocks). In other words, it’s a good halfway point between the sometimes aimless wandering of the older games, and the super explicit guides from Fusion.īut with this, the game is also much more linear. There are still map rooms that fill out most of the area, but there’s still plenty of explore in order to find them. There are also mystery upgrades that your suit can’t quite figure out (until it’s upgraded near the end of the game) but let you destroy certain types of blocks.Ĭertain Chozo statues will point you towards your next goal, but it works like it does in Metroid Prime, where it just points at a general location, which is often in unmapped territories. Most of the power-ups found in Super (the super dash, plasma beam and super bombs) have been added, as well as the Power Grip, which lets you grab onto ledges like in Fusion. Some of the items are placed in roughly the same area, but others have been placed in less hidden areas, like the Ice Beam. (Remnants in the ROM indicate that you were meant to fight Crocomire from Super Metroid too.) A few new small areas have been added, including the surface (Crateria) as well as the Chozo Ruins. But it also adds a number of unique enemies, including some new mini-bosses, like a one-eyed worm that stalks you through the halls of Brinstar until you defeat it, and a slug (that later morphs into a winged insect) you face off against in Norfair and in Ridley’s Lair. #Super Metroid Zero Mission Snes seriesThe world map is patterned roughly after the original Metroid, but it’s still been heavily revised to feel more organic, cutting down on the the repetitive series of halls and corridors while adding some unique obstacles to the ones that remain. The music is similarly updated, with remixes that still manage to sound fantastic coming through the system’s low fidelity sound system. This also adds quite a bit of depth to the backgrounds, which were originally just stark black, while also adding some contrasting colors to certain areas. Super Metroid’s dark visuals just weren’t going to work on the Game Boy Advance, particularly on the models that came before the backlights, so instead, it replicates the basic graphics of the first game and redraws them in a bright, comic book style. The visual style, however, is unique among the series. The controls feels a lot like Fusion, though Samus moves quicker here. There’s a brief monologue from Samus as well as a few comic book-style cutscenes during key moments (mostly as Samus rides elevators between zones), but until the last section of the game, there’s almost none of the pervasive story of Fusion, which is refreshing. The game thankfully eschews the wordiness o f Fusion, as the introduction delivers a simple message: “Emergency Order: Exterminate all Metroid organisms on Planet Zebes and defeat the mechanical life-form, Mother Brain.” Samus’ ship rockets onto Zebes, lands, and then Samus makes her way down to Brinstar for the game to begin. And so, Nintendo developer Metroid: Zero Mission, a ground-up remake of the first game, in the style of Super Metroid (and using a few elements from Metroid Fusion as well). But while Super Metroid was still perfectly playable for modern gamers, the first two games lacked many of the accommodating features that later games had implemented. The dual release of Metroid Prime and Metroid Fusion brought a new spotlight on the Metroid series, bringing in a number of new fans.
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